Productivity · Local MCP server
Unreal Engine API Documentation
Accurate UE5 C++ API docs for AI agents. Prevents hallucinated signatures and includes.
What the MCP Registry states
The entry as published to the official MCP Registry (read 2026-10-04), latest version.
- Registry name
io.github.Codeturion/unreal-api-mcp- Version
- 0.3.0
- Status
- Active
- Category
- productivity
- Transport
- stdio (local process)
- Package
- PyPI
- Published
- 2026-07-19
- Updated
- 2026-07-19
- Publisher
- Codeturion (GitHub) · 3 servers with pages here
- Repository
- github.com/Codeturion/unreal-api-mcp
- Source
- Registry API entry
Packages
| Registry | Package | Version | Transport |
|---|---|---|---|
| PyPIruntime: uvx | unreal-api-mcp | 0.3.0 | stdio |
How to connect Unreal Engine API Documentation
Unreal Engine API Documentation runs locally from a Python package published to PyPI: unreal-api-mcp version 0.3.0. It speaks MCP over stdio, so the client starts it as a program and talks to it through standard input and output. It needs Python; clients usually start it with uvx (from uv) or after pip install — the usual command is uvx unreal-api-mcp. It reads these environment variables: UNREAL_VERSION and UNREAL_PROJECT_PATH; set them in the client's configuration for this server.
In the mcpServers JSON format that many desktop and editor MCP clients read, the entry looks like this (placeholders in angle brackets):
{
"mcpServers": {
"unreal-api-mcp": {
"command": "uvx",
"args": [
"unreal-api-mcp"
],
"env": {
"UNREAL_VERSION": "<value>",
"UNREAL_PROJECT_PATH": "<value>"
}
}
}
}Derived from the registry entry, not tested here. What the server does, and on what terms, is set by its publisher; check its repository or website before giving it access to your accounts or files. How to add an MCP server to an assistant · Before you connect
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