Media · Local MCP server
Universal Game Modder
Local MCP server: detects a game's engine and gives agents native binary analysis/patching tools.
What the MCP Registry states
The entry as published to the official MCP Registry (read 2026-10-04), latest version.
- Registry name
io.github.doritoman90000/universal-game-modder- Version
- 0.1.4
- Status
- Active
- Category
- media
- Transport
- stdio (local process)
- Package
- npm
- Published
- 2026-09-02
- Updated
- 2026-09-02
- Publisher
- doritoman90000 (GitHub)
- Repository
- github.com/doritoman90000/universal-game-modder
- Source
- Registry API entry
Packages
| Registry | Package | Version | Transport |
|---|---|---|---|
| npm | universal-game-modder | 0.1.4 | stdio |
How to connect Universal Game Modder
Universal Game Modder runs locally from a Node.js package published to the npm registry: universal-game-modder version 0.1.4. It speaks MCP over stdio, so the client starts it as a program and talks to it through standard input and output. It needs Node.js; clients usually start it with npx — the usual command is npx -y universal-game-modder@0.1.4.
In the mcpServers JSON format that many desktop and editor MCP clients read, the entry looks like this (placeholders in angle brackets):
{
"mcpServers": {
"universal-game-modder": {
"command": "npx",
"args": [
"-y",
"universal-game-modder@0.1.4"
]
}
}
}Derived from the registry entry, not tested here. What the server does, and on what terms, is set by its publisher; check its repository or website before giving it access to your accounts or files. How to add an MCP server to an assistant · Before you connect
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