Developer · Local MCP server
unreal-mcp-ue4-for-ohd
UE4.25 MCP server for Unreal Editor via Python Remote Execution (OHD mod-kit retarget).
What the MCP Registry states
The entry as published to the official MCP Registry (read 2026-10-04), latest version.
- Registry name
io.github.RibatTRW/unreal-mcp-ue4-for-ohd- Version
- 2026.5.12-12
- Status
- Active
- Category
- developer
- Transport
- stdio (local process)
- Package
- npm
- Published
- 2026-09-08
- Updated
- 2026-09-08
- Publisher
- RibatTRW (GitHub)
- Website
- github.com/RibatTRW/unreal-mcp-ue4-for-OHD
- Repository
- github.com/RibatTRW/unreal-mcp-ue4-for-OHD
- Source
- Registry API entry
Packages
| Registry | Package | Version | Transport |
|---|---|---|---|
| npm | unreal-mcp-ue4-for-ohd | 2026.5.12-12 | stdio |
How to connect unreal-mcp-ue4-for-ohd
unreal-mcp-ue4-for-ohd runs locally from a Node.js package published to the npm registry: unreal-mcp-ue4-for-ohd version 2026.5.12-12. It speaks MCP over stdio, so the client starts it as a program and talks to it through standard input and output. It needs Node.js; clients usually start it with npx — the usual command is npx -y unreal-mcp-ue4-for-ohd@2026.5.12-12.
In the mcpServers JSON format that many desktop and editor MCP clients read, the entry looks like this (placeholders in angle brackets):
{
"mcpServers": {
"unreal-mcp-ue4-for-ohd": {
"command": "npx",
"args": [
"-y",
"unreal-mcp-ue4-for-ohd@2026.5.12-12"
]
}
}
}Derived from the registry entry, not tested here. What the server does, and on what terms, is set by its publisher; check its repository or website before giving it access to your accounts or files. How to add an MCP server to an assistant · Before you connect
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