Developer · Local MCP server
Godot MCP
Godot MCP server - Godot 4.x engine control via TCP bridge, STL/GLB/OBJ import, GPU particles, an...
What the MCP Registry states
The entry as published to the official MCP Registry (read 2026-10-04), latest version.
- Registry name
io.github.sandraschi/godot-mcp- Version
- 0.5.0-beta.1
- Status
- Active
- Category
- developer
- Transport
- stdio (local process)
- Package
- MCP Bundle (.mcpb)
- Published
- 2026-08-28
- Updated
- 2026-08-28
- Publisher
- sandraschi (GitHub) · 7 servers with pages here
- Repository
- github.com/sandraschi/godot-mcp
- Source
- Registry API entry
Packages
| Registry | Package | Version | Transport |
|---|---|---|---|
| MCP Bundle (.mcpb) | https://github.com/sandraschi/godot-mcp/releases/download/v0.5.0-beta.1/godot-mcp-v0.5.0-beta.1.mcpbSHA-256 checksum stated | — | stdio |
How to connect Godot MCP
Godot MCP runs locally from an MCP Bundle: a single downloadable archive holding a local server and a manifest that describes it: https://github.com/sandraschi/godot-mcp/releases/download/v0.5.0-beta.1/godot-mcp-v0.5.0-beta.1.mcpb. It speaks MCP over stdio, so the client starts it as a program and talks to it through standard input and output. It needs a client that installs MCP Bundles; the file is opened in, or added to, that client.
Derived from the registry entry, not tested here. What the server does, and on what terms, is set by its publisher; check its repository or website before giving it access to your accounts or files. How to add an MCP server to an assistant · Before you connect
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