Developer · Local MCP server
PokéArena
Play a real 6v6 Pokémon battle. Runs entirely in-process: no server, no API key, no setup.
What the MCP Registry states
The entry as published to the official MCP Registry (read 2026-10-04), latest version.
- Registry name
io.github.shaumik/pokearena- Version
- 0.1.1
- Status
- Active
- Category
- developer
- Transport
- stdio (local process)
- Package
- MCP Bundle (.mcpb)
- Published
- 2026-08-30
- Updated
- 2026-08-30
- Publisher
- shaumik (GitHub)
- Website
- github.com/shaumik/PokeArena#play-in-two-commands
- Repository
- github.com/shaumik/PokeArena
- Source
- Registry API entry
Packages
| Registry | Package | Version | Transport |
|---|---|---|---|
| MCP Bundle (.mcpb) | https://github.com/shaumik/PokeArena/releases/download/v0.1.1/pokearena-mcp-0.1.1.mcpbSHA-256 checksum stated | 0.1.1 | stdio |
How to connect PokéArena
PokéArena runs locally from an MCP Bundle: a single downloadable archive holding a local server and a manifest that describes it: https://github.com/shaumik/PokeArena/releases/download/v0.1.1/pokearena-mcp-0.1.1.mcpb version 0.1.1. It speaks MCP over stdio, so the client starts it as a program and talks to it through standard input and output. It needs a client that installs MCP Bundles; the file is opened in, or added to, that client. It reads the environment variable POKEARENA_GATEWAY_URL; set it in the client's configuration for this server.
Derived from the registry entry, not tested here. What the server does, and on what terms, is set by its publisher; check its repository or website before giving it access to your accounts or files. How to add an MCP server to an assistant · Before you connect
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