Developer · Local MCP server
Godot MCP Runtime
Zero-addon MCP server for Godot 4: agents edit, run, and play-test the game.
What the MCP Registry states
The entry as published to the official MCP Registry (read 2026-10-04), latest version.
- Registry name
io.github.Erodenn/godot-mcp-runtime- Version
- 3.8.0
- Status
- Active
- Category
- developer
- Transport
- stdio (local process)
- Package
- npm
- Published
- 2026-09-20
- Updated
- 2026-09-20
- Publisher
- Erodenn (GitHub)
- Repository
- github.com/Erodenn/godot-mcp-runtime
- Source
- Registry API entry
Packages
| Registry | Package | Version | Transport |
|---|---|---|---|
| npmruntime: npx | godot-mcp-runtime | 3.8.0 | stdio |
How to connect Godot MCP Runtime
Godot MCP Runtime runs locally from a Node.js package published to the npm registry: godot-mcp-runtime version 3.8.0. It speaks MCP over stdio, so the client starts it as a program and talks to it through standard input and output. It needs Node.js; clients usually start it with npx — the usual command is npx -y godot-mcp-runtime@3.8.0. It reads these environment variables: GODOT_PATH, DEBUG, GODOT_MCP_DISABLE_ELICITATION, GODOT_MCP_STRICT and GODOT_MCP_DISABLE_SECURITY; set them in the client's configuration for this server.
In the mcpServers JSON format that many desktop and editor MCP clients read, the entry looks like this (placeholders in angle brackets):
{
"mcpServers": {
"godot-mcp-runtime": {
"command": "npx",
"args": [
"-y",
"godot-mcp-runtime@3.8.0"
],
"env": {
"GODOT_PATH": "<value>",
"DEBUG": "<value>",
"GODOT_MCP_DISABLE_ELICITATION": "<value>",
"GODOT_MCP_STRICT": "<value>",
"GODOT_MCP_DISABLE_SECURITY": "<value>"
}
}
}
}Derived from the registry entry, not tested here. What the server does, and on what terms, is set by its publisher; check its repository or website before giving it access to your accounts or files. How to add an MCP server to an assistant · Before you connect
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