Developer · Local MCP server

Godot MCP

Pure-Python FastMCP server for Godot 4 — 28 headless & animation tools. Runs via uvx.

What the MCP Registry states

The entry as published to the official MCP Registry (read 2026-10-04), latest version.

Registry name
io.github.jxlee007/godot-mcp
Version
1.0.4
Status
Active
Category
developer
Transport
stdio (local process)
Package
PyPI
Published
2026-09-26
Updated
2026-09-26
Publisher
jxlee007 (GitHub)
Repository
github.com/jxlee007/godot_mcp
Source
Registry API entry

Packages

RegistryPackageVersionTransportEnvironment variables
PyPIgodot-mcp-uvx1.0.4stdioNone declared

How to connect Godot MCP

Godot MCP runs locally from a Python package published to PyPI: godot-mcp-uvx version 1.0.4. It speaks MCP over stdio, so the client starts it as a program and talks to it through standard input and output. It needs Python; clients usually start it with uvx (from uv) or after pip install — the usual command is uvx godot-mcp-uvx.

In the mcpServers JSON format that many desktop and editor MCP clients read, the entry looks like this (placeholders in angle brackets):

{
  "mcpServers": {
    "godot-mcp": {
      "command": "uvx",
      "args": [
        "godot-mcp-uvx"
      ]
    }
  }
}

Derived from the registry entry, not tested here. What the server does, and on what terms, is set by its publisher; check its repository or website before giving it access to your accounts or files. How to add an MCP server to an assistant · Before you connect

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