Other · Local MCP server

Godot

The most complete Godot 4 MCP: secure sandbox, 40+ tools (projects–runtime), major MCP clients.

What the MCP Registry states

The entry as published to the official MCP Registry (read 2026-10-04), latest version.

Registry name
io.github.sterion66/godot
Version
1.0.2
Status
Active
Category
other
Transport
stdio (local process)
Package
PyPI
Published
2026-04-13
Updated
2026-04-13
Publisher
sterion66 (GitHub)
Repository
github.com/sterion66/godot-mcp-server
Source
Registry API entry

Packages

RegistryPackageVersionTransportEnvironment variables
PyPIgodot-mcp-server1.0.2stdioNone declared

How to connect Godot

Godot runs locally from a Python package published to PyPI: godot-mcp-server version 1.0.2. It speaks MCP over stdio, so the client starts it as a program and talks to it through standard input and output. It needs Python; clients usually start it with uvx (from uv) or after pip install — the usual command is uvx godot-mcp-server.

In the mcpServers JSON format that many desktop and editor MCP clients read, the entry looks like this (placeholders in angle brackets):

{
  "mcpServers": {
    "godot": {
      "command": "uvx",
      "args": [
        "godot-mcp-server"
      ]
    }
  }
}

Derived from the registry entry, not tested here. What the server does, and on what terms, is set by its publisher; check its repository or website before giving it access to your accounts or files. How to add an MCP server to an assistant · Before you connect

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